So, when it comes to game design and play I really like the idea of magic systems, and sneaking/stealing, and complex crafting systems, and all these things.
But I also find that the typical fantasy setting is hugely overdone. Even with the variety that there is - Middle Earth, Discworld, Westeros, etc.
And I really like the idea of space travel, and having a game set on a space station, and visiting different worlds.
So I get to thinking how these can be combined I’m a way that’s not - frankly - ridiculous. I’ve always felt that spelljammer and systems like that are very much on the ridiculous side of things.
But equally there’s the concern that any setting that mixes magic and science either feels forced or else emphasises one over the other too much. A lot of D20 level magic is perfectly reasonable in Faerun, but is going to be hugely overkill on Babylon 5, for example. A single “fireball” would wipe out the entire station!
So - thoughts?